WHAT GUNS CAN BE USED - Some folks have asked what they can use in our carbine matches so here is a general outline and answers to some frequently asked questions.
For the purpose of our discussion we assume that all items are legal for you to own and you have any/all necessary paperwork.
A carbine for our discussion is any center fire shoulder weapon not larger than 30.06 Springfield in rifle caliber or smaller than 5-seven in pistol caliber. Most shooters will find a semi auto/auto rifle with a removable box magazine works best but, we will allow you to shoot whatever you have so long as it is safe to operate, (no muzzle loaders please). If we get enough interest we will consider expanding the classes to separate manually operated rifles and M1 Garands.
Legally registered short barreled rifles and full auto are allowed but must be fired in semi-auto mode only.
AMMUNITION: On any stage that has steel targets (there are 3 that do,) we will check your ammo with a magnet. If the magnet sticks you will not be allowed to shoot the ammo on that stage. You may shoot any ammo you like on the other 5 stages. Each steel plate costs over $300 and we don't want to take a chance on damaging them.
TARGETS - The list of target types used at our matches include standard (and possibly 1/3rd-scale) IDPA paper targets as well as steel knock-down, flashers, and various moving targets. A variety of painted threat and non-threat symbols will also be used and shoot through hits on both threat and non-threat targets will count but only one non-threat penalty will be assessed per target.
SCORING - We call it "TC Scoring" but it's very similar to Vickers, i.e., raw time plus points down plus penalties, (1 point down = 0.5 seconds) using the standard IDPA target zones. The following penalties and times will be used:
Procedural
3 sec
Non-Threat Hit
5 sec
Paper / Steel / Clay Not Hit
5 sec
Paper / Steel / Clay Not Engaged
10 sec
Failure To Do Right (FTDR)
20 sec
SHOOT THROUGHS: Shoot-throughs count for both threat and non-threat targets. So, a hit through a threat target into a non-threat target results in a penalty and, a hit through a non-threat into a threat target yields a penalty as well BUT the hit on the threat target is scored, it's not a miss.
MAGAZINE CAPACITY: Magazine capacity cannot exceed the number specified in the table below.
DIVISION
Maximum Capacity
Limited, Tactical, Todd AK
30 rounds
Real Carbine
15 Rounds
Open
Unlimited
RIFLE DIVISIONS:
LIMITED
Iron sights or one non-magnifying optic
TACTICAL
One magnified optic
OPEN
Any combination of optics
REAL CARBINE
.30 M1 carbine with iron sights
"TODD AK"
AK or SKS rifles with iron sights or one non-magnifying optic
NOISE SUPPRESSION - No suppressors are allowed because Safety Officers would have to hold the shot timer too close to the muzzle for them to function properly.
WALK-INS - Yes, walk-in match customers will be accepted BUT, we cannot guarantee that you will receive a match booklet or lunch.
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The Pirates of Texas Carbine Championship is an annual trophy match at the Starry Range in Corpus Christi, TX